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Post by Khozyain Drakona on Sept 11, 2013 13:18:06 GMT -5
well your kitsune will be the ancient, not your character plus the kitsune. but overall holy crap thats awesome. i like the different abilities each tier of hero has. now i gotta work hard on my abilities. i fogot about support lol
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Post by Khozyain Drakona on Sept 11, 2013 13:18:53 GMT -5
ok how what do we want for light nation, evasive and what?
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Post by Mati Shadōfang on Sept 11, 2013 13:19:13 GMT -5
you would be Water uber
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Post by Khozyain Drakona on Sept 11, 2013 13:20:07 GMT -5
ubertac work on water. use matts post as an example cause it is magnificant. matt by the way, heroes from my nation are forbidden to fuse, helps ith the legion ability.
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Post by Mati Shadōfang on Sept 11, 2013 13:23:03 GMT -5
Healing Maybe Thanks so i will fix then (^U^) wait till you see earth
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Post by Mati Shadōfang on Sept 11, 2013 13:24:06 GMT -5
yeah cuz if they fused then they would only count as one, lessening the legion
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Post by Khozyain Drakona on Sept 11, 2013 13:24:47 GMT -5
ok. i guess heling is fine. so healing evasivness. mine is attack/elemental prowess
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Post by Mati Shadōfang on Sept 11, 2013 13:26:13 GMT -5
uber here copy and paste this into a doc Card list for Elementum set
Nation name:
1.Hero- a. b. c. d. e.
2.Support(5 total nation support) a. b. c. d. e.
3.Spells 5 a. b. c. d. e.
4.Creatures 6 a. b. c. d. e. f.
5.Tools/weapons 5 a. b. c. d.
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Post by ubertac on Sept 11, 2013 13:28:20 GMT -5
thanks ill start now
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Post by Khozyain Drakona on Sept 11, 2013 13:28:33 GMT -5
im going to use the same list for the nationless. thats what we will call them. i will include hints to the next set. for the next set to come out, i want to introduce a new nation along with more cards for the pre existing nations. some of the generic cards of each set will hint to the nation being revealed in the next set. sound good?
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Post by Khozyain Drakona on Sept 11, 2013 13:31:15 GMT -5
uber pplease text me so i hae your number. 502 322 6540. i gotta go get ready for work. matt please give uber my work email and the two of you send me what ever you work on. looking forward to earth and water lists. still working on fire and light. once those are all complete we will work together on generic. so bye for today. make sure you both txt me and email me.
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Post by Mati Shadōfang on Sept 11, 2013 13:34:49 GMT -5
Nice idea d-(^.^)z i like it
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Post by Mati Shadōfang on Sept 11, 2013 13:35:49 GMT -5
YOu got it boss have fun u roving first or later?
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Post by Mati Shadōfang on Sept 11, 2013 13:42:07 GMT -5
Uber let me know if you have questions on anything i pm'd you contact info for now im on forum for at least 2-3 hours
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Post by ubertac on Sept 11, 2013 20:01:40 GMT -5
Nation name:Bansun
Ancient:Sea Drake:
1.Generals a.PirateLord Udo Farla-Ability Treasure Hunt-search the bottom 3 cards of the deck any weapons or support items you find get add to your hand.
b.Admiral Udoose Farla-Ability Water Cannon:Return a card back to the opponent to hand
c.Sleepy Admiral Murda-Ability careless sacrifice-You can make a cast any spell from the graveyard but lose hp(spells use this are removed from the game)
d.PirateLord Davy:Ability Necromance:You may turn a Creature to it’s undead form
e.Sea King Poisdon :Ability False life-Poisdon makes unstable merfolk/illusion(creature token) when it is destroyed by a creature it exploded destroying both creatures, if it is targeted by a spell it dies
2.Support(5 total nation support) a. C:treasure hunting-call a card type then look at the bottom of the deck if you call right put it in your hand if it’s wrong put it in the graveyard
b. c. d. R:Locker of the sea-when a class with an undead form dies is locked inside for a turn,then for some energy points you may bring it as it’s dead version back you can only have 1 pirate in a locker and only own one locker on the board
e.
3.Spells 5 a. C:Syrens call-enemy soldier refuse to attack for 2 turns
b. C:Water bolt:Deals damage
c. UC:Frost bite:A non-hero card become inactive
d. R:Illusions trick:Copied a card that you have played if it’s a creature it leaves next turn
e. SR:A claim waters:for 2 turn no one can attack, or cast spells
3.soldier classes/undead form a.C:Pirates/Undead-Useless til death/come back with less health but more power b.C:Sharkmen/deadfish: c.UC:Peasant/zombie:Cant attack/can turn undead or attack d.R:Illusions:last for one attack e.SR:Water Mage/lich:Gain attack for each spell cast/
4.Creatures 6-can’t bind to undead a.C:Seahorse:+5 to speed b.C:Shrimp :+1 dodge c.UC:Monkey:Staff Master d.UC: e.R:Sea Serpent:can constrict an enemy stopping it from attacking f.
5.Tools/weapons 5 a.Staff:+5 to attack,Masters can hit opponents as they hit them b.Cutlass:+1 to dodge and +5 to attack c. Cannon:+10 to attack d.Trident:Blast:grants a stun chance to attack e.
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